Mobile Prototypes

The following games were built for a variety of reasons, but all share one common aspect: they were designed to be mobile-platform games (Android, iPhone, etc.) The game mechanics are simple, straightforward, and provide visual feedback to the users. While they are not graphically spectacular, and may have technical issues, the underlying core gameplay is what I tried to showcase. Eventually, if these games were to find their way onto an iOS or Android Device, new (*cough* better *cough*) art assets would need to be made, and the technical issues ironed out.

 

Physics Balance
Designer & Developer

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*Click on Game to Center Keyboard on the Game*
-Click Several Times on "Reset" to reset the game-
[Click Here] to play full Screen

Controls:
Click on the game to center the keyboard on the game.
Use the Left and Right arrow keys to rotate the device

Objective:

Keep the Falling Blocks from falling off the screen.


 

Physics Tower
Designer & Developer

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-Refresh Webpage to Reset Game-
[Click Here] to play full Screen

Controls Objective:
PhysicsTower is played in two phases: The Build Phase, and the Attack Phase. During the Build phase, each player constructs a tower out of 1x1 blocks, by arranging them in their building-area. Each player must place at least three 'objective' blocks in their tower. Once the towers are built, the attack phase begins. Each player controlls a cannon, which they can increase or decrease the trajectory of. The players shoot cannonballs at each other's tower, trying to destroy their opponent's objective blocks. The first player to destroy three Objective Blocks wins the game.
Building Phase:
Click on a Build-Grid Cell to lace a block.
Click again to change the type of block.
Click "Build" or "Pass" to finalize your tower.

Player 1:

Attack Phase
[Left Arrow:] Raise Cannon
[Right Arrow:] Lower Cannon
[Space-Bar:] Fire Cannon

Player 2:

Attack Phase
[A:] Lower Cannon
[D:] Raise Cannon
[W:] Fire Cannon

 

 


 

 

Pushll
Designer & Developer


 

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Controls:

Click on a dot, and select to either PUSH all of your other dots away from the selected one, or PULL all of your other dots towards your selected one.
Objective:

Have 3 of your dots reach your opponent's starting zone.