PORTFOLIO

9Lives Til Midnight
This was the game I moved out to California to work on. I was the Lead Game Designer, working with a 10-man team at a small company. The game is a Heads-up Texas Hold'em Poker League, where players can challenge each other or enter into 4-player and 8-player tournaments. I designed several of the game's critical components; such as: the monetization model, match-making services, administrative tools, and artificial intelligence for bot players.
Visit the [Official Duel Poker Website Here]

9Lives Til Midnight
These are several small game ideas I had while working at Neowiz. They are all built in flash over the span of a few days, but the games' designs were always assumed to be executed in an iOS engine. While most of these prototypes still employ mouse and keyboard controls, the final versions would substitute them for touch-screen commands and gestural controls.
Vist the [Mobile Game Prototypes Page here].

9Lives Til Midnight
This area is dedicated to my graduate captsone project: 9 Lives 'Til Midnight. Inside, You'll find a link to download the game, a copy of the game's manual, as well as some screenshots of the game and some of the behind-the-scenes tools used to develop gameplay. Combining elements of traditional point-and-click adventure games, with an all-new take on teamwork, 9 Lives ‘Til Midnight is an adventure game based around self-cooperation.
[Click Here]
to see these cool cats.

Duel: UDK Tactics
A multiplayer action-strategy game built over a few months by a team of 5 producers and designers. W each had to learn a specific, technical skill in order for our project to succeed. My selected duties primarily focused on both level and weapon design and implementation, which provided great insight into the Unreal Development Kit and it's various components and interfaces.
[Click Here]
to learn more about Duel: UDK Tactics.

Rapid Prototypes
These are several of the levels that I have made using the UT3 Editor, and UDK. Additionally, there are several customized weapon mods I created for use in particular levels. Each level and weapon pack can be downloaded and integrated into your UT3 / UDK directories.
[Click Here]
to see my levels and mods.

Rapid Prototypes
Here you can see several games that were developed very quickly. I was a designer, producer, and placeholder artist; as part of 5-6 person, cross-disciplinary teams. Some of the games are even available to play right now!! (You might have to update your Flash player, and give the games time to load)
[Click Here] to see what can be done in 2 weeks...