Resume
[Download Resume as .PDF]

 

Experience

Adjunct Professor: “Mapping for Games” & “Senior Project”
2012 (Present): Art Institute of California - Santa Ana, CA
• Instructed students in the essentials of exporting & importing assets into UDK
• Mapping for Games: UDK Material Editor, Lights & Shadows, Diffuse/Normal/Spec Maps
• Senior Project: Character rigging, animation, exporting, and coding. Environment Designs in UDK
• Interfaced directly with students, helping with individual problems & maximizing student potential

Game Designer: “Duel Poker” (iOS)
2011: Neowiz Entertainment - Irvine, CA.
• Designed game modes, achievements, items, and in-game communication systems
• Developed monetization system and simulators to project revenue
• Coordinated design between server programmers, client programmers, and graphic artists
• Created interactive UI guides and animation mock-ups using Adobe Flash

Lead Designer: "9 Lives ‘Til Midnight"(PC: student project)
2010: Florida Interactive Entertainment Academy (FIEA), UCF–Orlando, FL.

• Led five person design team in creating time-travel adventure game — highly unique
• Designed and implemented imaginative self-cooperation game mechanics and features
• Created multiple gameplay components utilizing tools built by the programming team
• Ensured balanced level progression, difficulty scaling, and character development
• Presented mechanics and game play to Obsidion and Blizzard representatives
• Top 10 design finalist (out of 26) in competition for Capstone game selection 

Designer & Producer:Rapid Prototypes (PC: student projects)
2009: Florida Interactive Entertainment Academy (FIEA), UCF–Orlando, FL.
• Led the design and production of 5 mini-games using: Flash, XNA, Unity, & Panda
• Drove game success with key roles in art pipeline, sound engineering and asset creation
• Award winner -- “Most Innovative Controls,” for Use Your Imagination

Winner : GMU Innovations Expo (PC: student project)
2008: George Mason University – Fairfax, VA.
• Designed, created assets, built (Unreal 3 Editor) and presented 3D Art Museum Recreation
• Awarded Top Honor in the category of “Originality and Creativity”
• Public presentation and displayed as part of the GMU Senior Exhibition

GAME DESIGN SKILLS

• Game Mechanic Design & Documentation
• Administrative Tool and Monetation Design
• AI Design and Behavior
• Combat Systems, Weapons, Armor, and Items.
• Player and Character Dialogue implementation
• Level Layout and Construction
• Facilitatated outside playtests
• Menu and User Interface Systems
• Expirence Training Others
• Facilitated Design Reviews

SOFTWARE AND TECHNOLOGIES

Unreal Editor & UDK
Level Design, Kismet Triggers, Weapon Scripts, Assets, Materials, Particle Systems, Animations, Networking, Compiling & Distributing

Gamebryo Lightspeed
Toolbench & Custom LUA-based tools, Dialogue & Trigger work, AI Pathing & Navmesh, Scaleform UI framework

Unity 3D
Level Design, Mission Design

Scripting Proficiencies
ActionScript 3.0, LUA, Python, UnrealScript

Adobe Creative Suite
Photoshop, Flash, Dreamweaver, Soundbooth, Illustrator, After Effects

Autodesk Maya
Importing & Exporting, Basic Modeling, Basic Texturing, Basic Animating

Autodesk 3DSMax
Importing & Exporting, Basic Animating

Other Software
Perforce, NSIS, Outlook, Excel, PowerPoint

EDUCATION

Florida Interactive Entertainment Academy, UCF
M.S. Interactive Entertainment – GPA: 3.7

George Mason University
B.A. Art and Visual Technology – GPA: 3.1